Fixtures

Fixture Difficulty Matrix

Scouting GW 1 through GW 5. Greener runs are easier, red runs are brutal.

Controls
Lookahead
5 GWs
TeamGW1GW2GW3GW4GW5AvgSwing
LIVLIV
NEW(A)
NFO(H)
IPS(A)
FUL(H)
BOU(A)
2.60·
LEELEE
NFO(A)
BRE(H)
BHA(A)
NEW(H)
CRY(H)
2.80
0.5
MCIMCI
BOU(H)
CRY(A)
COV(H)
MUN(A)
SUN(H)
2.80·
MUNMUN
HUL(A)
IPS(H)
EVE(A)
MCI(H)
FUL(A)
2.80
1.2
TOTTOT
BRE(A)
NEW(H)
NFO(A)
EVE(H)
AVL(H)
2.80·
AVLAVL
BHA(A)
ARS(H)
HUL(A)
NFO(H)
TOT(A)
3.00·
BREBRE
TOT(H)
LEE(A)
SUN(H)
BOU(A)
CHE(H)
3.00
0.8
BHABHA
AVL(H)
CHE(A)
LEE(H)
COV(A)
ARS(H)
3.00·
CHECHE
FUL(A)
BHA(H)
ARS(A)
HUL(H)
BRE(A)
3.00
0.8
CRYCRY
EVE(A)
MCI(H)
FUL(A)
IPS(H)
LEE(A)
3.00
0.8
EVEEVE
CRY(H)
BOU(A)
MUN(H)
TOT(A)
IPS(H)
3.00
0.8
NEWNEW
LIV(H)
TOT(A)
BOU(H)
LEE(A)
HUL(H)
3.00
0.8
NFONFO
LEE(H)
LIV(A)
TOT(H)
AVL(A)
COV(H)
3.00·
ARSARS
COV(H)
AVL(A)
CHE(H)
SUN(A)
BHA(A)
3.20·
HULHUL
MUN(H)
COV(A)
AVL(H)
CHE(A)
NEW(A)
3.20
0.5
IPSIPS
SUN(H)
MUN(A)
LIV(H)
CRY(A)
EVE(A)
3.20·
SUNSUN
IPS(A)
FUL(H)
BRE(A)
ARS(H)
MCI(A)
3.20
2.2
COVCOV
ARS(A)
HUL(H)
MCI(A)
BHA(H)
NFO(A)
3.40
1.5
BOUBOU
MCI(A)
EVE(H)
NEW(A)
BRE(H)
LIV(H)
3.60·
FULFUL
CHE(H)
SUN(A)
CRY(H)
LIV(A)
MUN(H)
3.60
0.7