Fixtures

Fixture Difficulty Matrix

Scouting GW 6 through GW 10. Greener runs are easier, red runs are brutal.

Controls
Lookahead
5 GWs
TeamGW6GW7GW8GW9GW10AvgSwing
FULFUL
IPS(A)
HUL(H)
COV(A)
AVL(A)
NEW(H)
2.40
↑ 1.0
COVCOV
NEW(H)
TOT(A)
FUL(H)
SUN(H)
EVE(A)
2.80·
NEWNEW
COV(A)
AVL(H)
CRY(A)
EVE(H)
FUL(A)
2.80·
ARSARS
LEE(H)
NFO(A)
EVE(H)
LIV(A)
HUL(H)
3.00·
CHECHE
BOU(H)
EVE(A)
TOT(H)
MUN(H)
SUN(A)
3.00
↑ 0.8
IPSIPS
FUL(H)
MCI(A)
NFO(H)
HUL(A)
BOU(H)
3.00
↓ 0.8
MCIMCI
LIV(A)
IPS(H)
AVL(A)
BHA(H)
NFO(A)
3.00·
MUNMUN
TOT(H)
LEE(A)
BOU(H)
CHE(A)
AVL(H)
3.00
↑ 0.8
TOTTOT
MUN(A)
COV(H)
CHE(A)
CRY(H)
LEE(A)
3.00
↓ 0.8
SUNSUN
BHA(H)
BOU(A)
LEE(H)
COV(A)
CHE(H)
3.00·
AVLAVL
BRE(H)
NEW(A)
MCI(H)
FUL(H)
MUN(A)
3.20·
BOUBOU
CHE(A)
SUN(H)
MUN(A)
LEE(H)
IPS(A)
3.20
↓ 1.2
BREBRE
AVL(A)
LIV(H)
HUL(A)
NFO(H)
BHA(A)
3.20
↑ 0.5
EVEEVE
HUL(A)
CHE(H)
ARS(A)
NEW(A)
COV(H)
3.20
↓ 1.2
HULHUL
EVE(H)
FUL(A)
BRE(H)
IPS(H)
ARS(A)
3.20
↑ 0.5
NFONFO
CRY(A)
ARS(H)
IPS(A)
BRE(A)
MCI(H)
3.20
↑ 0.5
BHABHA
SUN(A)
CRY(H)
LIV(A)
MCI(A)
BRE(H)
3.40
↑ 1.0
CRYCRY
NFO(H)
BHA(A)
NEW(H)
TOT(A)
LIV(H)
3.40·
LEELEE
ARS(A)
MUN(H)
SUN(A)
BOU(A)
TOT(H)
3.40
↓ 1.5
LIVLIV
MCI(H)
BRE(A)
BHA(H)
ARS(H)
CRY(A)
3.40·